1. Here are some photos of people playing BETULARIA at the Different Games evening reception on Friday.

    It was a great meeting new people and seeing them play. We were also able to take this opportunity to user test the game.

    Many thanks to the Different Games team for organizing such an awesome event.


  2. Our friends, Claudia and Matteo from We Are Muesli, came to visit New York last month. It was so nice to see them again!

    We doodled together. It all started with how much water there is in a toilet. XD


  3. Come play BETULARIA tonight from 6 PM - 10 PM at the Different Games Conference in New York City.



  4. moth studies to help with character designs.
    sometimes drawing details can help simplify.


  5. What some of the action looked like when running “Wrong Bet!” at IndieCade East.


  6. Fighters are nameless until they win.

    Winners sign their names on the game boards.

    This is what our game boards ended up looking like after running “Wrong Bet!” at IndieCade East.


  7. Some of our cash and our stash for “Wrong Bet!”

    Half-cut envelopes tripled as money-holders, brief instructions, and a way to identify which bet is yours on the betting table. They’re also prefilled with $4 WBD, the starting amount, so it was easier to streamline new players into the game.

    Some of our prizes were 3D printed. In the briefcase shot you can see a few of the knucks and some of the rings. We also had black knucks and lots of polyhedral dice (not pictured).

    Our cash came in four varieties: Red, Yellow, Blue, and Neutral.

    The first fighter to win 3 fights in a row won a laser-cut acrylic medal. After the first medal is awarded, the requirement for the next medal jumps up to 5 fights in a row.

    Medals can be cashed in at the shop for $20 WBD. In addition to the prize money you already won from winning the fights in order to earn the medal, that’s a pretty hefty sum of cash.


  8. "Wrong Bet!" shirts!

    Wearing a shirt allows you to illegally change your bet in between rounds, while the bookie turns a blind eye.

    They’re $10 WBD, but because of how good the ability is, we’ll be raising that price.


  9. we’ve gone through many iterations of the game board for wrong bet! our latest includes buttons rather than a capacitive surface.

    the buttons provide a satisfying feedback to the action the fighter is doing. we hope this’ll translate well.

    the buttons we purchased are 60mm large arcade buttons from adafruit and we’ll be hooking them up to a makey makey for keyboard input.


  10. Setting up test prints of packets that will be given out to the players. The packets are sealed envelopes cut in half, which can neatly carry game currency. You can see here earlier versions of the rules.

    Distributing game currency in packets that have the game’s rules saves time during setup and when adding new players, and should save us some questions about how the game works.


  11. Photos of people playing BETULARIA during the super cool ITP Winter Show.


  12. an abbreviated review of 2013. we look forward to another year full of exciting projects and adventures. :]

    wishing everyone a happy new year!


    Sheep, who handles all of our inquiries, has fractured her little jaw. she is recovering but it will take 4 weeks for her injury to heal up. so far, she is enjoying carefully monitored breaks without her e-collar and tasty soft foods. we hope for her speedy recovery.


  13. If you’re in NYC, you can check out BETULARIA at the ITP Winter Show today and tomorrow.


  14. Q: This is so cool! I’d love to teach kids about making games one day. What game engine did they use?

    A: We taught the class in Scratch (it’s web-based, but we used the downloadable offline version). It’s pretty limited compared to something like Stencyl, GameMaker, or Construct (which we would recommend for older students). But you can still make cool stuff in it, and for kids that young, who’ve never made a game before - perfect! - http://scratch.mit.edu/


  15. (photo credit: Montclair Art Museum)

    This summer, we taught game design to kids 8-12 years old at Montclair Art Museum. Our first session ended with a big reception, where we set up 15 computers in a lab running a selection of the games that they made.

    It was a lot of fun to see other kids & parents come in and play their games. At certain points there were just tons of people in there, playing games made by kids.

    Almost all of the kids have never made a game before, so we were really happy with the results. Some of the kids even made as many as 10 digital games over the course of the class.

    We had a great time teaching- hopefully we’ll be able to do more things like this, and for all age groups. :]